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Do You See Characters Again at Kaer Morhen

The Battle of Kaer Morhen is a main quest in The Witcher iii: Wild Chase.

Daftar Isi

Walkthrough [ ]

The quest starts immediately afterward The Isle of Mists, you are gratis to roam the areas for at present, however all fast travel points are disabled and then there is no postponing this quest for long. Geralt patently can't handle this one on his own, then he needs help and here is a listing of all potential soldiers taking part in the battle:

  • Vesemir
  • Eskel
  • Lambert
  • Letho - (optionally) a witcher from the School of the Viper if he is spared in The Witcher two: Assassins of Kings he can exist invited to Kaer Morhen after completing Ghosts of the Past Note: if Vernon and Ves are too there he will tease them a bit and they volition be angry at Geralt just will fight however
  • Yennefer
  • Triss Merigold
  • Keira Metz - (optionally) she tin exist recruited during For the Advocacy of Learning after finishing her questline. Note: At that place is a point during the quest where Lambert may dice, however she will rescue him if she is recruited. If Keira is not recruited then she will dice for certain, so it is a good idea to recruit her for both their sakes
  • Ermion - (optionally) he tin be asked to bring together as role of Brothers In Arms: Skellige. He volition open gaps on the ground of the battlefield, emitting flammable gas that you can ignite.
  • Zoltan Chivay - (optionally) he can be asked to join every bit part of Brothers In Arms: Novigrad Notation: if he is recruited he will human action as a blacksmith (but only crafting limited variety of gears) so you can sell some gear you found in the previous quest and get repairs if needed. He will set exploding barrels on the battleground.
  • Vernon Roche - (optionally) he can be asked to join equally part of Brothers In Arms: Novigrad if you help save his right-hand woman Ves during An Centre for an Eye. He will gear up traps to impale some enemies in the woods every bit you tin later discover during the first stage of the battle.
  • Ves - (optionally) if Vernon was recruited she will come also.
  • Hjalmar an Craite - (optionally) he tin exist asked to join as role of Brothers In Arms: Skellige, merely but if Coronation was completed Annotation: he can actually become the king of Skellige himself, but it's a bad selection for numerous reasons
  • Folan - (optionally) if he was saved during The Lord of Undvik he volition tag along with Hjalmar
  • Vigi the Loon - (optionally) same as with Folan

The meeting begins [ ]

Now, once you lot reach the main hall past Keira (if she is there) the plans for the boxing will brainstorm. During the meeting you will have to decide how to use the limited resource in the lab and the workshop. For the lab, you can either allow Vesemir mash potions or take Eskel create traps. If you choose potions, yous will receive Superior Eat, Thunderbolt, and a runestone. If y'all choose traps, one-off exploding traps will be laid out in Kaer Morhen'south courtyard, which explode when enemies tread on them. For the workshop, you lot tin can cull to either patch up the holes in the walls or dig out the old arsenal. Choosing the former will lead to fewer waves of the Hunt attacking in the upcoming battle. Digging out the armory will provide you with a new silvery sword, Rose of Shaerrawed.

After making your decisions (500 XP earned based on the Story and Swords! difficulty level) it will be time to head out, however you can speak with Ciri before that and make use of the storage earlier you do.

The battle [ ]

Once you are done caput out to meet Lambert and Letho (if he is there). You have to close 3 portals through which the Wild Hunt soldiers are teleporting in, if yous paid attention you volition know you lot have 2 options, the Dimeritium bombs or the Yrden sign. Head out and destroy all 3 portals (200 XP earned based on the Story and Swords! difficulty level). Best to run into the portals and employ Yrden for now in club to save the bombs for later, in one case yous are done you will get a glimps of Imlerith then the next part begins (500 XP earned based on the Story and Swords! difficulty level).

Helping Triss [ ]

You will at present be playing Ciri and will have to help Triss. Ciri has the option to utilize a magic amulet in order to direct Triss' fireballs, take care though every bit they will impairment Ciri likewise and so employ it and blink away. Ciri can now likewise utilize her Charge assail, which makes Ciri charge into her enemies and bargain high damage. The longer you hold the key the higher the impairment she will bargain. Follow the wall of the keep to reach Triss, subsequently yous kill all the enemies around her y'all will return to Geralt and his squad.

Return to the Go along [ ]

Geralt will be on Roach at present and will take to render to the Proceed equally soon as possible. After reaching the Keep Geralt will have to shut the main gate. If Ermion has been recruited, you volition have gas deposits you tin ignite with Igni. Climb the wall, reach the lever, and pull it to close the gate.

Saving Lambert (optional) [ ]

Lambert will be cornered and Geralt will accept to run to his aid, so get back down and impale the Wild Hunt soldiers before they impale him. Note: If Keira is there this part is skipped equally she will save him automatically and they will become lovers.

Retreat [ ]

Every bit Yennefer's spell waning and the White Frost advancing, Geralt has to retreat to the middle courtyard to get shelter (500 XP earned based on the Story and Swords! difficulty level). Subsequently the retreat, kill all the enemies y'all see, then motility on to assistance Triss. After everyone is saved Ciri will decide to assistance Eskel who will exist fighting Caranthir.

Helping Eskel [ ]

After Caranthir retreats you will exist playing as Ciri again and volition accept to aid Eskel impale the balance of the Wild Hunt. Once they are dead yous accept to motion forrad to open the gate for the rest. Continue killing everyone y'all encounter and then use the wheel to open the gate.

Closing the Portals [ ]

Like with the first role Dimeritium bombs and Yrden practise the trick, you tin pick upwardly more bombs from crates if yous wish. After all portals are airtight you lot will have to optional objective to pick upward more Dimeritium flop if you are all out. Annotation: If yous already created college versions of the bombs like Superior Dimeritium bombs then best not to exercise information technology as they will get replaced with the basic ones and you lot will be forced to remake them subsequently.

Helping Triss [ ]

Triss volition request aid so go to her, notwithstanding the battle ends in one case you become close to her.

All is lost... or is information technology? [ ]

The Wild Hunt will freeze anybody including Geralt, merely Vesemir will remain and try to get Ciri out notwithstanding he will be restrained past Imlerith.

Ciri's deadly scream

Eredin will finally announced and try to convince Ciri to surrender, when all seems lost Vesemir will stab Imlerith with a dagger who will break his neck for it. This causes Ciri to requite in to despair and allow her ability run wild with a deadly scream that will impale all of the Wild Hunt soldiers and force Eredin to retreat. Fortunately Avallac'h will utilize his own power to knock Ciri dorsum to her senses (1000 XP earned based on the Story and Swords! difficulty level).

Geralt and residue volition thaw out and after the sad reality hits him he will have a curt talk with Ciri, now you will have ii dialog options, pick whichever yous similar. Later on all is said and done Geralt and company will perform Vesemir's funeral, during which Ciri will make up one's mind she has been running away for too long and take Vesemir's wolf medalion after which the quest ends.

Journal Entry [ ]

Geralt and Ciri had no option only to teleport away from the Isle of Mists when the Wild Hunt threatened to assault. Since Eredin could trace where Ciri traveled to with her abilities, the duo did not so much flee the Chase as buy a few precious minutes of time. Ciri took Geralt habitation, to Kaer Morhen, where the group of friends the witcher had gathered waited to defend Ciri to their concluding breath. They spared a few seconds for a bawling reunion - then began preparations to repel the Hunt's attack.
The friends conferred and established a defense strategy. There was no time to lose. As soon equally they finished, the atmospheric condition changed and snow began to fall. The Wild Hunt appeared above Kaer Morhen and its spectral warriors galloped out of the sky towards the fortress.
The defenders of Kaer Morhen did what they could to hold back their attackers, merely the enemy's strength was overwhelming. The Wild Chase had made it to the very walls of Kaer Morhen.
Warrior after warrior fell to our heroes' blows, only others immediately took their identify. The defenders vicious back beyond the inner gates of the fortress - so began the concluding stage of the battle.
It was a dark hour for the defenders of Kaer Morhen. The generals of the Hunt had entered the fray personally. Vesemir had died by Imlerith'southward paw, and it seemed all of the witcher'south friends would soon share his fate. The defenders' lives were hanging by a thread, when suddenly Ciri's magic talent revealed its full force. In an uncontrolled burst of rage she pummeled both allies and enemies akin with a blast of pure Power. The Hunt's forces were almost wiped out, leaving them no pick but to retreat. Only our valiant defenders, exhausted, wounded, simply still alive, remained on the field of battle.
The Battle of Kaer Morhen was over. Those who survived cached Vesemir, but had little time for mourning. The danger had just been thwarted temporarily, and they needed to fix a new plan for saving Ciri.

Objectives [ ]

  • Enter Kaer Morhen keep and begin the council.
  • Exit the proceed and join Lambert when you're set to face the Wild Hunt.
  • Use dimeritium bombs or the Yrden Sign to close all the Hunt's portals in the woods around Kaer Morhen. (three portals)
  • Impale the Wild Hunt warriors near the left portal in the woods.
  • Kill the Wild Hunt warriors near the center portal in the forest.
  • Impale the Wild Chase warriors near the right portal in the wood.
  • Run to Triss's help on the battlements.
  • Defeat the warriors threatening Triss.
  • Render to Kaer Morhen.
  • Close the main gate.
  • Retreat to the middle courtyard.
  • Defeat your opponents and retreat backside the main gate.
  • Become to Triss.
  • Help Triss fight the Hunt'due south warriors.
  • Defeat Caranthir'southward warriors.
  • Open up the gate to Kaer Morhen's inner courtyard.
  • Use dimeritium bombs or the Yrden Sign to close the Hunt's portals and stop their attack on Kaer Morhen. (ii portals)
  • (Optional) Equip yourself with dimeritium bombs from Vesemir's supplies.
  • Aid Triss fight the Wild Chase by the gate to the inner courtyard.

Bugs [ ]

  • Sometimes trying to buy from Keira volition outcome in getting stuck and not existence able to exit out of the store. Nevertheless, the dialogue bill of fare is still accessible despite not being able to be seen. Use the arrow keys and enter to exit the store.
  • Speaking to Ciri afterwards having discussed your plans with the others will remove your weapons enhancement buff (if active).
  • While decision-making Ciri, there'southward a small chance for yous to trigger Geralt'south pre-battle conversations with other characters past interacting with them. Instead of hearing their usual responses to Ciri, Geralt's frozen default model will announced in her place until you leave the conversation.

Notes [ ]

  • Following Triss and Yennefer into the proceed right away at the first of the mission is optional. Instead, Geralt tin can terminate along the style to speak to any allies that agreed to help.
  • Zoltan, if present, will offer crafting services, while Keira will once again be available to purchase items from.
  • While almost of the guests are encountered in a linear fashion as Geralt approaches the continue, to find Ciri ane must head to the battlements to the s of the hall entrance.
  • At the commencement of this quest, fast travel and the ability to summon Roach are both disabled. Due to a glitch, Roach's icon may indicate she's underground, just exterior the main entrance.

Videos [ ]

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Source: https://witcher.fandom.com/wiki/The_Battle_of_Kaer_Morhen

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