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Https Sites Google Dadeschools Org Art Home 6th Grade City

TEXTURE TEXTURE TEXTURE TEXTURE TEXTURE

Color VALUE Colour VALUE Color VALUE FORM , VANISHING POINT BACKGROUND MIDDLEGROUND FOREGROUND OVERLAPPING PROPORTION SPACE

Drawing Unit ane

Learning the Elements of Art

PRACTICE!

Essential Question: How do artists create different values of color, how do they blend colors together?

Ms. Ray'south video: How to blend colored pencil using value.

Essential Question: How do artists create the illusion of TEXTURE?

Essential Question: How do artists create the illusion of Form (3D)?

Essential Question: How practise artists create the illusion of Infinite?

PROCESS: I share examples with the students, nosotros expect at how to alloy colors, and create the illusion of textures in their drawings using 5 basic drawing techniques. Nosotros break and analyze the artwork to place the background, middleground and foreground in the artwork. We expect at how space/depth is created, using overlapping and size relationships. We also notice the focal point in the illustrations and how artists establish a focal betoken.

LESSON: What are the drawing techniques used to create course and texture? Where can I use this skill? When will I use this skill? Who works with illustration? How practice you draw texture and grade?

DEMO: The kickoff demo focuses around how to draw 3D forms. If you missed form or demand a review you can check out these video's.

DEMO 2: Graduated tone, creating a value scale. Color blending, mastering the use of pressure to change color value and blending skills.

DEMO 3: Drawing the illusion of texture, using value and color to give depth to textures.

Drawing realistic texture

Practice: Students are encouraged to practice each skill until they experience proficient at the skill.

How to draw a box.

How to describe a sphere.

How to draw a cylinder.

How to draw a cone.

Step 1

The Idea

 project pick 1

Comic Strip Practice Sketch Guidelines

Tell a story, joke or teach a lesson

1 Championship Box- letters should be block or creative lettering, you lot may include a film in the championship box, only it does non count as one of your frames of action.

5 Frames of action- Sketch out your idea, remember this is a rough draft but it needs to be adult plenty for you to think through your plan and practice drawing the forms and creating the space. Be creative, you may accept more than v frames, but non less.

WHO WHAT WHEN WHERE WHY

  1. WHO IS Information technology Almost: DEVELOP YOUR CHARACTER

  2. WHAT IS GOING TO HAPPEN IN YOUR STORY, WHAT DETAILS ARE NECESSARY Then THAT We WILL UNDERSTAND?

  3. WHERE IS THE STORY GOING TO Accept Identify, WHEN?

  4. WHY IS THE STORY WORTH TELLING?

Your story needs a first, a center and an end!

It should have a articulate theme and brand sense.

USE THE SKILLS We LEARNED AND PRACTICED!

ane. HOW ARE YOU SHOWING DEPTH/Space?

  • DRAWING 3D FORMS, SHADING AND VALUE

  • OVERLAPPING

  • PROPORTION

  • FOREGROUND, MIDDLEGROUND AND Groundwork

ii. Can You IDENTIFY v Unlike TEXTURES THAT Yous ARE USING TO ADD DETAIL/ Emphasis TO YOUR COMIC?

iii. IS YOUR STORY, JOKE OR LESSON CLEAR? Yous may add words in boxes at the top or bottom of frames, you tin use give-and-take bubbles to assist in telling your story. Capitalization, spelling and articulate writing are the most important. *write the words neatly outset, And so make the word bubble around them.

 project option two

Bird's Centre View City Guidelines

It's all in the Details

Practice-

  • Vanishing indicate should be tiny so that all lines go to the same point . If y'all have 2 seperate vanishing points that needs to be obvious.

  • Draw the tops of all of your buildings FIRST

  • Then start your lines on the buildings closest to the vanishing betoken start so overlapping areas will be easier to draw.

  • this is a rough draft but it needs to be developed enough for you to remember through your plan and practice drawing the forms and creating the space.

Requirements-

  • Sketch out your thought and practice the things you need to improve on.

  • You may work in pencil, or colored pencil only you must develop all areas with the elements of art. Dont shade or draw textures with your pencil if you program to use colored pencil.

  • You must have a minimum of 5 buildings (forms) , you may have more.

  • How are you showing depth/space?

    • by drawing 3d forms, using shading and value, overlapping, proportion; foreground, middleground and background

  • Can you lot place 5 different textures that you are using to add detail/ emphasis to your cartoon

Advice-

  1. DEVELOP YOUR CITY- Is there a park, a puddle, interstate, Grocery store, stadium, museum? BE CREATIVE! (Its art class after all!)

  2. WHAT DETAILS ARE NECESSARY SO THAT WE Volition UNDERSTAND THE Moving-picture show?

  3. WHERE WOULD THE TEXTURES BE?

  4. WHY IS THE Film WORTH Drawing? Exist IMAGINATIVE, THOUGHTFUL

Why is this picture worth drawing? Be thoughtful and imaginative with your particular.  It should have a clear theme and brand sense.

project selection 3

Non-Objective Composition Guidelines

Developing Space

Practice-

  • Draw the shapes/forms y'all want to piece of work with FIRST. How are they interacting in the space that is your paper?

  • Where is your calorie-free source going to be? Cast shadows?

  • this is a rough typhoon but it needs to be adult plenty for you to think through your plan and practice cartoon the forms and creating the infinite.

Requirements-

  • Sketch out your idea and do the things you need to meliorate on.

  • You may piece of work in pencil, or colored pencil but yous must develop all areas with the elements of art. Don't shade or draw textures with your pencil if y'all plan to apply colored pencil.

  • You must take a minimum of three 3D forms , you may also have lines and shapes.

  • How are you lot showing depth/infinite?

    • by drawing 3d forms, using shading and value, overlapping, proportion; foreground, middleground and background

  • Tin can you place iii different textures that yous are using to add together detail/ emphasis to your drawing

Communication-

  1. DEVELOP YOUR COMPOSITION. Use Principles of Design, to compose your space so that your objects interact in an interesting way. (Balance)

  2. Apply repetition on a shape, color or line to unify your composition.

  3. WHERE WOULD THE TEXTURES Exist?

  4. Take your fourth dimension, good value and color blending takes time. Art is non a speed consequence!

Why is this picture worth drawing? Be thoughtful and imaginative with your detail.  Information technology should have a clear theme and make sense.

Data finding Pace ii

Brainstorm-

What are your strengths? (with the elements of art)

What could you improve on?

Which project appeals most to you? Does that project allow you to utilize your strengths and practice your skills in other areas?

Enquiry- -
look upward images to help you lot develop your projection

Sketch out a crude draft of your projection composition
Collaboration- working amidst peers to achieve mutual goals. It requires personal responsibility, open and flexible approaches, productive group interactions, and respectful disagreement

Goal #1: Working together to analyse each others artwork.

  • Take fourth dimension to expect closely at your peers artwork.

  • DO THEY Accept A Clear THEME?

  • DID THEY USE FORM Cartoon, OVERLAPPING, POSITION AND SIZE RELATIONSHIPS TO SHOW THAT THEY UNDERSTAND Space/DEPTH?

  • DID THEY USE ENOUGH Detail THAT THEY Volition BE ABLE TO Show five TEXTURES?

  • DO THEY Prove THAT THEY KNOW HOW TO SHADE WITH VALUE TO Prove THEIR FORMS?

  • DID THEY Plan FOR A Artistic BORDER OR BLOCK LAYOUT?

  • Think of how you could requite them a compliment on their use of one of the above.

  • Think of how you lot could give them a useful idea for improving their use of one of the above.

  • Tell them your impression or interpretation of their comic strip. Choose an emotion that you feel information technology conveys or an experience information technology reminds yous of. Exercise you become the joke, or tin you lot identify the lesson?

Goal #2: Develop the power to discuss openly your ideas and opinions in a non threatening way.

  • Yous are not hither to force your ideas, observations or opinions on some other person simply to share ideas that may inspire their work or open their minds to new interpretations or possibilities in their project. It is their chore to choose which suggestions they might utilise equally inspiration or incorporate into their artwork.

Goal #three: Become flexible and open to new ideas by listening to other opinions and thoughts nigh your piece of work. This experience is about learning how to not take personally whatsoever suggestions that you may non agree with, while trying to come across your work from a different betoken of view. You may not cull to incorporate any of their ideas or you may respectfully disagree with their opinion.

  • It is non necessary to tell others that you disagree with them, this begins the challenge of who is correct and who is wrong. In fine art, especially, there is no right answer so rather than argue, delight but listen to the ideas that are shared and movement on. You do non need to defend your decisions/artwork.

Problem and Idea Finding Step 3,4

Consider size limitations, break the project down into steps or tasks to complete a high quality project. Follow the steps on the Project guidelines. Choose the best solution, and practice those skills so that you lot volition be able to create a high quality projection.

Solution and Credence finding Step 5, 6

Once yous have practiced cartoon the things y'all plan to draw, begin work on your sketch. Think that the sketch is just a rough draft to share with your friends for collaboration. Check with them to make sure they can interpret your drawing in a fashion that is interesting to them. It may or may not be how you wanted the artwork to be interpreted. If you lot demand to correct or develop parts of your sketch in order to give it meaning or brand it understandable practice that at present. If your friends understood your artwork and y'all take double checked the requirements to make certain yous are ready it is time to begin your last artwork.

Completion Step vii

Complete your final drawing using the guidelines, focus on creating a high quality, thoughtful and imaginative project.

.

TEXTURE Cartoon, Color BLENDING, VALUE, FORM AND SPACE.

PAINTING Unit of measurement 2

Workshop 1: PRACTICE AND Enquiry!

One of the life skills nosotros focus on in the first painting projection and overall during their 6th class art feel is that of conservation and beingness mindful of our respect for and intendance of materials. This is a life skill that transfers to their agreement of responsibility. They are expected to learn the procedures taught and be able to perform them correctly without reminders but as they would their math facts or their grammatical procedures.

FRANK STELLA

http://world wide web.sfmoma.org/

Essential Question: How practise artists create the illusion of 3D?


Procedure: I share information about Frank Stella as the students watch the video. We break and analyze the artwork to place 3D forms, geometric and organic shapes, Focussing on the Elements of Fine art and the Principles of Blueprint.

LESSON: What are the Principles of Blueprint? Where tin can I use this skill? When will I apply this skill?

DEMO: The get-go demo focuses on learning how to apply and alloy tempera paint using the same v drawing techniques that we learned in the offset project.

PRACTICE: Students are encouraged to practice each painting technique until they experience expert at the skill.

WASSILY KANDINSKY

http://world wide web.wassilykandinsky.internet/work-36.php

ESSENTIAL QUESTION: How exercise artist's use color and value?

JOHN OLSON

Distressing, no video that I have found withal!

ESSENTIAL QUESTION: How do artists use residue, rhythm/repetition, and movement in composition?

Process: I discuss Kandinsky while viewing the video. Nosotros pause and analyze his apply of color blending, contrast, and colour for emotion. We talk most how one creative person can influence other artist, such as John Olson.

We are also looking for the illusion of 3D forms, overlapping, and infinite/depth.

LESSON:

What is value? How exercise you employ value to create the illusion of form?

What is Rhythm? Where can I use this skill? When will I apply this skill? How do you use rhythm and residuum to create unity?

DEMO: The second demo focuses on learning to create a composition using multifariousness of texture, colour, and overlapping to create space/depth

Do: Students practice by painting a groundwork texture using one of the painting techniques we learned. Then they choose a contrasting colour/texture to overlap. Nosotros focus on creating a focal bespeak, using pattern to create motility/rhythm and over all unity in their composition.

If you would like to learn more about this manner of artwork I encourage y'all to explore...

Practice

If you missed Mrs. Ray'due south Demo Solar day you can view video's of her demo's, click here!

Tempera Painting Techniques: Value Scale, Wet on Moisture blending (ane)

Tempera Painting Crosshatching Technique (two)

Tempera Painting Techniques: Contour Line (3)

Tempera Painting Techniques: Stippling (4)

Tempera Painting Technique: Background with Depth

Tempera Painting Techniques: Creating Depth

Tempera Painting: Printmaking Demo

Texture Painting: Collage procedure using the Principles of Blueprint

Workshop 2

MULTIMEDIA TEXTURE PAINTING DEPTH/SPACE

Students will create a Painting Collage Project, with a verse form or artistic writing response. These will exist displayed in the school and locally!

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